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IntermediateUI/UX & Product Design

Product UI/UX Design

Level up to professional product design. Master complex design systems with design tokens, responsive web & mobile UI states, micro-interactions, accessibility (WCAG), developer handoff, and building in-depth UX case studies for your design portfolio.

Ages 13+ Flexible schedule (1–3× / week) 18 hrs syllabus (12 hrs min) 1.5hr sessions 3–4 months
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Prerequisite: Recommended Prerequisite

🟡 Recommended Prerequisite — UI/UX Design Essentials or basic Figma skills.

Core Areas Covered

✓ Product discovery & quantitative/qualitative user research✓ Complex information architecture & state diagrams✓ Scalable design systems & design token architecture✓ Advanced Figma variants, component properties & variables✓ Responsive interfaces (Desktop, Tablet, Mobile)✓ Micro-animations & smart-animate prototyping✓ Accessibility guidelines (WCAG) & inclusive design✓ Developer handoff documentation & design specs✓ Writing compelling portfolio case studies

Practical Capstone Project

A complete product design case study from research to developer handoff.

What You'll Master

Build and maintain a scalable design system with Figma variables and tokens

Design multi-breakpoint responsive dashboards with realistic data states

Prepare clear developer specifications and publish an end-to-end case study

Per-Hour Syllabus & Course Curriculum

Instructional Pacing

18 Hours Recommended (12 hrs minimum accelerated)

Flexible teaching units with hands-on labs and tangible milestones

Learn

Problem framing, goals, success metrics.

Do

Frame the capstone product's problem statement and success metric.

Can now

Frame a product problem clearly with a measurable goal.

Learn

Planning research specific to the product.

Do

Design a research plan (who, what, how) for the product.

Can now

Plan targeted product research.

Learn

Conducting and synthesizing research findings.

Do

Run/simulate the research and synthesize key findings.

Can now

Turn raw research into actionable findings.

Learn

Structuring content/features logically.

Do

Group the product's features/content into logical categories.

Can now

Structure a product's content/features logically.

Learn

Sitemaps, navigation models.

Do

Build a sitemap and navigation model for the product.

Can now

Design a sitemap and navigation structure.

Learn

Mapping key flows for the product.

Do

Map the product's 1–2 core user flows.

Can now

Map core flows for a real product.

Learn

Foundations — colour, type, spacing tokens.

Do

Define the product's foundational design tokens.

Can now

Define a basic design system foundation.

Learn

Component library basics.

Do

Build a small component library for the product.

Can now

Build reusable components as part of a design system.

Learn

Designing for multiple breakpoints.

Do

Design one key screen at desktop and mobile sizes.

Can now

Design a responsive version of a screen.

Learn

Adapting components across screen sizes.

Do

Adapt the component library across breakpoints.

Can now

Adapt a component system responsively.

Learn

Applying visual design to key screens.

Do

Design high-fidelity versions of 1–2 key screens.

Can now

Produce high-fidelity UI for key screens.

Learn

Polishing remaining screens for consistency.

Do

Finish high-fidelity design for remaining screens.

Can now

Maintain visual consistency across a full screen set.

Learn

Building interactions/transitions between screens.

Do

Add interactions/transitions to the prototype.

Can now

Build interactive transitions in a prototype.

Learn

Testing the full prototype flow end-to-end.

Do

Walk through the entire flow and note gaps.

Can now

Validate a complete interactive prototype flow.

Learn

Running tests, gathering and prioritizing feedback.

Do

Run a usability test session and prioritize the feedback.

Can now

Run and prioritize findings from a usability test.

Learn

Refining the design based on test feedback.

Do

Implement the top-priority design changes.

Can now

Iterate a design based on real feedback.

Learn

Specs, redlines, handoff documentation.

Do

Prepare a handoff document/spec for developers.

Can now

Prepare a design for developer handoff.

Learn

Writing up the project as a case study.

Do

Write the case study and present the finished project.

Can now

Independently document and present a complete product design case study.

Flexible Course Pacing & Extension Guidelines

⏱ Extend if: Learner is designing a genuinely multi-flow product (not a single core flow) — add 3–4 hrs, new total 21–22 hrs.

Hour blocks are modular teaching units. Sessions can be merged into 90–120 min deep-dives or split into shorter focused sessions for younger learners while preserving every learning outcome.

Equipment & Prerequisites

Proficiency in basic Figma interface and wireframing

Computer with Figma app

Coming Soon Track

Target Price (Upon Launch)

₦7,500/hr

$5.66 USD/hr international

DeliveryLive 1-on-1 or Small Cohort
PacingFlexible (1–3 sessions/week)
Standard syllabus18 hours recommended
Accelerated pace12 hours minimum
Session length1.5 hours
Estimated duration3–4 months
CertificateEligible upon completion

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